SwisserAI LogoSwisserAI
AI Animation Generator

Turn any video into a FiveM-ready animation.

Upload a short clip. Get a drop-in .ycd resource with fxmanifest.lua and a one-line client trigger.

No Blender, no CodeWalker, no per-emote subscription. Generate once, own it forever.

NewNo video? Build animations from scratch, pose by pose, in the browser.

Basic 750 credits·Premium 1,500 credits·Included in every paid plan

Source video
.mp4
Generated animation
.ycd
clip.mp4 → animation.ycd19s source

Three steps. No rigging.

From phone clip to deployed FiveM resource without leaving the browser.

01

Upload your video

Drop in any short clip — phone footage, TikTok download, gameplay capture. Anything with a clearly visible person.

02

AI captures the motion

Our motion engine extracts the performance, retargets it onto the GTA V skeleton, and bakes a clean, loopable animation.

03

Drop it in your server

Download a complete FiveM resource — .ycd, fxmanifest.lua, and a one-line client trigger. ensure my-anim and you are live.

Eight clips, eight generated animations.

Every preview below is the unedited output of the pipeline — short clip in, baked animation out. Drop any of them into your server as a .ycd resource.

Dance emotesRP actions & gesturesCombat reactionsWalk & idle cyclesPerformance scenesCustom emote menusTrailer & intro clips
19s
.ycd

Footwork combo

Fast, controlled footwork — the kind of move that sells a performance scene.

9s
.ycd

Hip-hop step

A trending step pattern, captured cleanly with proper limb articulation.

14s
.ycd

Quick wiggle

A short, loopable emote — ideal for a one-shot reaction or victory pose.

15s
.ycd

Smooth choreo

Flowing full-body choreography with hip and shoulder isolation intact.

11s
.ycd

Casual wave

Relaxed gesture work — drop it into an idle greet or end-of-scene moment.

13s
.ycd

Loose freestyle

Unstructured improvised motion — proof the engine does not need clean choreography.

Two tiers. Same drop-in output.

Pick fidelity by use case. Both produce a complete FiveM resource ready to ensure.

Basic

750credits / animation

Fast iteration, gestures, simple loops, idle motion.

  • Quicker turnaround
  • Great for emotes and short loops
  • Same .ycd + resource output
  • Same drop-in workflow
Higher fidelity

Premium

1,500credits / animation

Cinematic motion, complex performances, RP showcases.

  • Higher-fidelity capture pass
  • Cleaner motion on subtle gestures
  • Best for performance scenes
  • Same .ycd + resource output

Your first animation is free on every account; after that, animations run on credits (Hobby plan and up covers them monthly). See full pricing →

Built for developers, not players.

Most AI emote tools target the in-game player flow and bill servers per generation, forever. We target you, the developer — once, with a file you keep.

You own the .ycd forever

No third-party server dependency at runtime, no per-emote billing creeping into your monthly costs.

One-time credits, not subscriptions

Pay once per animation, keep the file. Generate it during dev, ship it forever.

Triggerable from any script

The generated client.lua exposes a one-line export. Call it from a menu, a command, a server event, an interaction zone.

Built for FiveM, not adapted for it

Correct GTA V skeleton, proper bone naming, no missing fingers, no foot sliding from a generic humanoid rig.

How it stacks up.

Three paths to a custom FiveM animation — only one of them gives you a drop-in resource you own, in minutes.

FeatureSwisserAIKinetixBlender + CodeWalker
Video → animation
YesYesNo
Drop-in .ycd resource
You own the file, forever
YesNoYes
Server-side pricing model
One-time credits$0.20 / emote, ongoingFree (your hours)
fxmanifest.lua + client.lua included
YesNoNo
Works with rpemotes / dpemotes
YesPartialYes
Time to first animation
MinutesMinutesHours to days
Requires Blender / CodeWalker
NoNoYes
Editable / re-exportable
YesNoYes

Roadmap.

We are shipping this in public. Here is what is live today, what we are actively building, and where the pipeline is going next.

Live now
  • Single-person body motion capture
  • Basic and Premium quality tiers
  • Hand and finger fine motion (add-on)
  • In-browser animation editor: trim, split into sequences, fix poses
  • Animation Builder: create animations from scratch, pose by pose
  • .ycd + fxmanifest + client.lua export
  • Community animation library (browse + remix)
  • QBCore / ESX / Qbox / ox_lib compatible triggers
In development
  • Longer clip support (>15s)
  • Batch processing for studios
On the roadmap
  • API access for programmatic generation
  • Audio-synced lip and gesture
  • Multi-character scene capture
  • Custom skeleton targets (ped variants)
  • Player-facing in-game emote-creator flow

Animation FAQ

Kinetix is built for players inside the game — an in-game emote-creator that bills the server roughly $0.20 per generated emote, every month, forever. SwisserAI is built for developers. You generate an animation once with one-time credits, and you keep the .ycd file. It drops into rpemotes-reborn, dpemotes, or any custom menu, and triggers through standard FiveM events. No per-emote billing, no third-party server dependency at runtime.
Common phone and editor exports: mp4, mov, webm. The clearer the subject is in frame, the cleaner the motion comes out. Single-person clips work best — full body in view, minimal camera shake, no heavy zoom changes.
The current ceiling is short-form: clips up to roughly 15 seconds give the best results. Longer support is on the roadmap, but for most FiveM use cases — emotes, dances, RP actions, idle loops — short is the right shape anyway.
No. The whole pipeline runs in the cloud. You upload from the browser, download a ready-to-use FiveM resource. No desktop tooling, no OpenIV, no manual rigging.
Yes. The output uses the standard GTA V animation dictionary format — bone names match, the skeleton is correct, and the .ycd loads into any animation dictionary list. Drop the dictionary into your emote menu the same way you would with any community pack.
Yes. You own the generated .ycd and the surrounding resource. Bundle it, resell it, include it in a paid pack — your call. The only restriction is that you generated it (so we can credit your account), not that we restrict what you do with the output.
Basic is tuned for fast iteration — quick gestures, simple loops, and idle motion. It returns sooner and costs less. Premium runs a higher-fidelity capture pass for cinematic motion, complex performances, and RP scenes where the quality difference is worth the extra credits.
Failed jobs do not consume the full credit cost. If the engine cannot lock onto a clean performance in your clip — usually because the subject is occluded, cropped, or unclear — you can retry with a different clip without re-paying the full amount.
Not yet — the web flow is the supported path today. API access for animation generation is on the roadmap, alongside batch processing for studios shipping animation packs at scale.
Yes, right in the browser. The built-in animation editor opens any generated animation on a timeline: trim it, split it into several sequences, change the speed, and fix individual poses with simple drag handles (no per-bone rigging knowledge needed). Exporting the edited version packages a fresh drop-in resource. The .ycd also loads back into standard GTA V tooling if you prefer Blender.
Yes. The Animation Builder lets you build animations from scratch: set a few poses on a timeline and the character glides from pose to pose automatically. You pose with large body-part handles, start from a pose library, sink the body for crouches and sits, and loop the result seamlessly. It exports the same drop-in FiveM resource as the video pipeline, which makes it a fast way to ship custom idles, sits and emotes.

Your first animation, in the time it takes to make coffee.

Sign up free and your first animation is on us — no credits needed. After that, the Hobby plan covers animations monthly: 7,500 credits for $9.99, enough for multiple Basic or Premium renders.